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Project 04 Reference Site · Live · Personal

Design Atlas

There are more UX laws than anyone can hold by name - and the name is half the power. "This follows Hick's law" wins a stakeholder conversation that "trust me" loses. So I built the reference: every law in one place, searchable, and able to tell you which ones matter for the product you're building right now.

Type
Web app - live and public
Role
Everything - concept, design, build
Scope
UX laws across 13 categories
Status
Shipped, in active use

At a glance

What it is
A live, public web app cataloguing UX laws across 13 categories - searchable, and matched to the product you're designing.
The problem
The laws are scattered across books and blogs, and hard to name in the moment - which weakens design arguments with clients and stakeholders.
My role
Everything - concept, UX, visual design, content, and the build itself.
Key idea
Describe your product, get the laws that apply - plus dark patterns documented so they're easier to recognize and refuse.
What it shows
Grounding in design theory, and the instinct to turn knowledge into a usable system.
Status
Live and public - try it below without leaving this page.

What's inside

  • Every law as a card - what it says, when it applies, and real product examples of it working.
  • 13 categories, so laws are found by the problem you're solving, not by memorized names.
  • Describe your product, get your laws - tell it what you're designing (or just the domain) and it recommends the principles worth checking before you ship.
  • A dark-patterns collection - the manipulative counterparts, documented so designers recognize them and choose not to build them.
  • A "random law" button - one new thing to learn every time you land on the page.

Try it here

The atlas is live inside this frame - search a law, describe a product, pull a random one. No new tab required.

Fig. 01 - Design Atlas, embedded live · open in a new tab ↗

Why it exists

Knowledge you have to hunt for doesn't get used. The atlas applies the same thinking as everything else I build: put things in order once, so the right principle is at hand at the moment of decision - including the ethics of what not to ship.