Project 04 Reference Site · Live · Personal
Design Atlas
There are more UX laws than anyone can hold by name - and the name is half the power. "This follows Hick's law" wins a stakeholder conversation that "trust me" loses. So I built the reference: every law in one place, searchable, and able to tell you which ones matter for the product you're building right now.
- Type
- Web app - live and public
- Role
- Everything - concept, design, build
- Scope
- UX laws across 13 categories
- Status
- Shipped, in active use
At a glance
- What it is
- A live, public web app cataloguing UX laws across 13 categories - searchable, and matched to the product you're designing.
- The problem
- The laws are scattered across books and blogs, and hard to name in the moment - which weakens design arguments with clients and stakeholders.
- My role
- Everything - concept, UX, visual design, content, and the build itself.
- Key idea
- Describe your product, get the laws that apply - plus dark patterns documented so they're easier to recognize and refuse.
- What it shows
- Grounding in design theory, and the instinct to turn knowledge into a usable system.
- Status
- Live and public - try it below without leaving this page.
What's inside
- Every law as a card - what it says, when it applies, and real product examples of it working.
- 13 categories, so laws are found by the problem you're solving, not by memorized names.
- Describe your product, get your laws - tell it what you're designing (or just the domain) and it recommends the principles worth checking before you ship.
- A dark-patterns collection - the manipulative counterparts, documented so designers recognize them and choose not to build them.
- A "random law" button - one new thing to learn every time you land on the page.
Try it here
The atlas is live inside this frame - search a law, describe a product, pull a random one. No new tab required.
Fig. 01 - Design Atlas, embedded live · open in a new tab ↗
Why it exists
Knowledge you have to hunt for doesn't get used. The atlas applies the same thinking as everything else I build: put things in order once, so the right principle is at hand at the moment of decision - including the ethics of what not to ship.